Grow with Mentorship,
Transform Your Future
Web Tree connects mentors, mentees, and recruiters to create a supportive ecosystem for growth.
Mentorship That Helps You Grow
Our first product is a mentoring platform that connects mentors, mentees, and recruiters. Mentors earn rewards based on the long-term success of their mentees, creating a supportive environment where everyone benefits.
How Our Mentorship System Works
- Connect: Mentees find mentors through our matching interface.
- Grow: Mentors guide mentees, earning rewards as mentees achieve their goals.
- Impact: recruiters hire mentees with mentor-backed recommendations.
Some simplified visualization how it works
Problems we're targeting
Technical interview process is broken
And it's not only our opinion:
Nobody knows how to hire the right person in the right position.
There are multiple reasons for that:
- It's impossible to know person for 1-2 hours.
- Technical interviewers are professionals in get payed for their job, not in creating perfect interview.
- Success of people their hire don't affect interviewers reward.
...and if you ever get the interview, you most likely can tell multiple more of your own reasons.
Recruiters often know only "buzz-words"
"Java and javascript are almost same" is a real life of developers. Sometimes they even come to interview. And even get offer (real story).
And it's waste of time for both, companies and candidates.
For recruiter, apply a lot of candidates to a lot of positions is working strategy to earn money.
Education results are not connected to the result
No matter, if it's single person doing a small course, or the biggest university in the world, they don't REALLY care about the result of their students. Until they found a way to make student pay, they on track.
How we solve these problems
In WebTree, mentoring and recommendations brings rewards when it's successful and targeted to long-term success or mentee and company, hiring them.
We target to increase reward for high-quality mentoring and recommendations. And wasting time decreases reward.
Immutable interaction history with mutable reward-calculation rules make "cheating" and any "bad behaviour" a weak strategy for all sides.